Dibden3D is a Unique Augmented Reality Project
Virtual worlds can be considered separate from the "real world". The Dibden3D Project is an attempt to use a mixed reality model that augments reality in a comprehensive, hyper local context. As an anchor, in a specific location, the build mirrors the physical place, and the community is the focus of the augmentation. In the creative environment of Second Life (and the OpenSim worlds as well) Dibden3D is envisioned as the new citadel; as a castle of old.
Creative industries and communities spawn, clustered nearby, nurtured by the focus of Center. A number of philosophies and technologies converge in this project. Economically, creativity and financial permaculture contribute to the knowledge base of opportunity. Deep ecology provides the ontology. Connectivism and constructivism round out the pedagogical and epistemological side of things. New media is in such flux and the opportunities are so exciting it is hard to point to one thing–which may be the point–multiplicity of perceptions, of media, of content and emergence. Live video is an augmentation we are experimenting with. The raw footage is here on Ustream.tv/dibden
http://www.ustream.tv/channel/dibden-tv In a hyper local context, the Lamoille region of Vermont, we partner content and "workforce training" with the local public Access TV;
Take a look at "Tonight from Dibden" on channel 15 Green Mountian Public Access Television
http://www.greenmountainaccess.tv/index.php?option=com_jvideo&view=videos&Itemid=96 What additional data streams would be useful? In the coming months we will be exlporing these ideas and questions as we look to bring partners aboard and look for more ways to interweave the virtual and augmented with the 'real,' to bring sustainability and prosperity to the region. If you have any ideas in this regard, feel free to share them–and if you are a Lamoille region resident, or have any other conection to this area please contact me about land grants and other partnering opportunities.
Creative industries and communities spawn, clustered nearby, nurtured by the focus of Center. A number of philosophies and technologies converge in this project. Economically, creativity and financial permaculture contribute to the knowledge base of opportunity. Deep ecology provides the ontology. Connectivism and constructivism round out the pedagogical and epistemological side of things. New media is in such flux and the opportunities are so exciting it is hard to point to one thing–which may be the point–multiplicity of perceptions, of media, of content and emergence. Live video is an augmentation we are experimenting with. The raw footage is here on Ustream.tv/dibden
http://www.ustream.tv/channel/dibden-tv In a hyper local context, the Lamoille region of Vermont, we partner content and "workforce training" with the local public Access TV;
Take a look at "Tonight from Dibden" on channel 15 Green Mountian Public Access Television
http://www.greenmountainaccess.tv/index.php?option=com_jvideo&view=videos&Itemid=96 What additional data streams would be useful? In the coming months we will be exlporing these ideas and questions as we look to bring partners aboard and look for more ways to interweave the virtual and augmented with the 'real,' to bring sustainability and prosperity to the region. If you have any ideas in this regard, feel free to share them–and if you are a Lamoille region resident, or have any other conection to this area please contact me about land grants and other partnering opportunities.
Filed under: ICT4ED, Mythopoesis, Pedagogy, Sustainability, deep ecology, epistemology, second life | Tagged: #npvt, creative economy, deep ecology, dibden3d, hyper local, ICT4ED, jsc, lamoille, vermont | Leave a Comment »






